
Shortly after that we open the beta for our testers so development processes would then increase even more. But what I can say is that recently we made a lot more progress and we are soon going to release another trailer. Vane Brain is also busy with university, so we can't dedicate all of our time to the mod. We also have a lot of stuff to do in our lives, like I'm in training for a job to become a software developer and I'm also studying at the same time to get my Bachelor. Then afterwards, it is playable, and you are good to go! We currently don't know, if we make huge progress, then probably at the end ofbut only if we are lucky it depends on a lot of factors, like how much time we can dedicate to the mod as we also have other stuff like university in our way. Can someone please tell me where I'm going wrong, and if so, can you tell me the steps I need to take to get this thing working? I'm really excited to try this out! Well for v0. If I try, it always ends up giving me that annoying error message about missing. No, as first of all: We don't have the early 0. This comment is currently awaiting admin approval, join now to view. May still take a while, we will first release another trailer and then soon after the trailer we will open the beta for this version where our testers are going to test the builds of the mod. Altough the development of this mod is going pretty well so far.




However : The mod will still take a lot of time to make, as many features still need to be done and at the current state, the mod doesn't has all it's features being ported to the newest SCP:CB version as some features, like the SZL Seperate Zone Loading feature, will be entirely remade in order to get rid of some performance issues I had with the mod in 0.Īlright guys, I was able to do a video that has 2 new soundtracks for a new SCP I'm going to implement in 0. This mod is adding new mechanics, such as adding functional guns, having a "health" bar for the kevlar and so on.
